Friday, October 14, 2016


How VR Systems Create an Immersive World


       Virtual reality is arguably the biggest technology to emerge in 2015 and 2016. With the introduction of devices like oculus rift, HTC Vive, play station VR, and several others, virtual reality is becoming a mainstream technology. The way these systems work is with headsets, which we wear like goggles, that project an image to give the illusion of a three dimensional world. These virtual reality systems need several 

a photo of Googles "Daydream" VR headset which    
uses a cellphone to do its processing

things to work: the headset, a form of input, and a computing device. Similar to how a normal computer processes information, these systems take an input, use a computer to process that input, and then output the change to the virtual world by changing the perspective in the image. Most if not all virtual reality headsets have gyroscopes and accelerometer build in which monitor any head movements you might make. This is where the computing device matters most. When you turn your head for example, the headset uses these sensors to detect how far you turned your head. This information is sent to the computer which maps and then outputs the change in perspective to the headset-giving the illusion that the virtual world around you moved with your head. One of the keys to making this illusion work is having low latency, or lag. The illusion only works if the delay between when you move your head and when the world around you moves is kept to a minimum. If the latency is any higher than 50 milliseconds we notice the lag and it removes us from the immersion. In order to have lower latency you need more processing power, which is why minimum system requirements for virtual reality systems are very high. However as virtual reality becomes more and more mainstream we will undoubtedly see more accessible virtual reality. Cell phones are a promising use for virtual reality and already there are several basic vr systems that use cell phones.



Sources:
http://www.wareable.com/vr/how-does-vr-work-explained
http://time.com/3987022/why-virtual-reality-is-about-to-change-the-world/?pcd=hp-magmod
https://canaltech.com.br/noticia/google/google-apresenta-seu-oculos-de-realidade-virtual-daydream-view-81513/

1 comment:

  1. It's kind of funny--I almost did *my* blog post on virtual reality this week. Instead I wrote on how Fitbit tracks calories and steps. When I first saw the title of this post, I immediately wondered if VR headsets use the same sort of technology I recently learned Fitbit utilizes--the accelerometer. Turns out it does! Not only that, but the accelerometer is also the most integral part of the technology. There's a big difference between counting how many steps you take and the subtle movements of your head, though, which makes me curious as to how different the accelerometers used in VR headsets and Fitbit must be.

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